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1 Mainstream Systems on Mon Mar 21, 2016 9:16 am

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▶DISCORDIA'S CLASS SYSTEM◀



Welcome to the classification system, which may be a little different than what you are used to. In every team, village and role play, it requires different types of characters blending together to create a unified whole. This system is intended to introduce the different roles and help build a foundation for your character by choosing various classes and subclasses. It will also be something considered when building teams.


To begin with there are four main classes; Heikin, Hosa-Kan, Hen’i and Senshi. Given each class is set up differently, the directions for choosing subclasses are going to be explained.  Also, the original class and subclasses you decide on for your character are meant to be a starting point for your character through roleplay, you are able to grow and augment your character by learning jutsus, skills or acquiring items. It is possible to go outside your class, but you should know you won't be as good as characters who are masters, or are beginners in that class.






Heikin

This class is somewhat generic in nature, and is like the benchmark for skills. Think of it like the average or middle ground. Characters that fall into the Heikin class do not excel in any one area, but nor do they lag behind. Instead, they have a balance with their abilities.


Hosa-kan


The hosa-kan are support characters. They manage to assist more aggressive fighter characters. There are three subclasses.



  • Hogo-Sha are tanky characters who have high defense and are slower than average. They act as a shield to protect. They are durable and have a lot of stamina.

  • Eisei-hei are medical nins and are expected to follow the four clauses laid out by Tsunade when she created the official system for medical nins.

  • Maeru are characters who are meant to immobilize their opponents. Examples would be certain genjutsu users, shadow manipulation or mind transfer.





Senshi


This class is likely to be the most common as the Senshi are the warriors. There are actually two sets of sub classes that each Senshi needs to pick one from each. The first set deals with how the character is built and the second set is more how they fight.



  • Hoga-sha while this sub class also falls in the Hosa-Kan class, there are also warriors who are built in such a fashion. To reiterate, they are bulky, slow characters who can take a beating. They can also deliver some heavy blows, focusing more on a quality over quantity mentality. Their speed restricts how fast they can hit, but when they hit they hit hard.

  • Jinsoku are speed based fighters who are extremely nimble and quick. They are able to dodge with ease and attack rapidly, however, their attacks are considerably weaker than a Hoga-sha because they can hit multiple times in the time it takes for a Hoga-sha to hit.

  • Haruka Ni are distance fighters. Sometimes, you may not even see your opponent if they are Haruka Ni. This sub-class tends to be fairly vulnerable in up close combat, however, from a distance they will rock your face. They typically have deeper chakra reserves to manipulate their attacks over a distance.




Once you chose one of the above classes, you need to assign a percentage to  three of the styles below. You get 100 percentage points total to divide how you choose. Keep in mind that the more you divide, the weaker your character will be in each style. (Those with higher percentages in certain areas will be better than others who choose the same style)



  • Yōgu use tools to fight; swords, shuriken, bow and arrows. Anything that is an extension of the body.

  • Jiko fight with their own body; taijutsu.

  • Mahō are fighters who do not use their body or weapons to strike and instead fight by manipulating their chakra. They can do this with ninjutsu, genjutsu, summoning jutsu or other attacks which do not connect with their own body or a weapon.




Hen’i

The last class is the most independent of classes, who are masters of stealth and infiltration. These characters are meant to be able to slip undetected for the most part and accomplish missions in secrecy. There are two main types.



  • Kanchō are experts at espionage, slipping in undetected and gathering intel. They are able to blend into their targets world to acquire the desired information they seek.

  • Kyōkan are assassins. They rely on stealth to eliminate their targets. Fame and recognition is not something they seek, instead operating in the shadows to accomplish their missions.



Last edited by Shinobi on Tue Jan 31, 2017 6:47 pm; edited 10 times in total

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2 Jutsu on Mon Mar 21, 2016 2:37 pm

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CANON & CUSTOM JUTSU

Unique Canon jutsu can only be obtained in role-play events, common jutsu (which I'm sure plenty of you should know by now if you're fans of the manga/anime) can be regularly learned through roleplay. If you should be an ineligible rank to perform your acquired jutsu, you'll have to wait the proper rank for the technique to be used. Everyone is encouraged (and forced) to submit custom techniques to the customs forum under the role-play category;


UPGRADING SKILLS
Create a training topic within your village, or where ever you are at time before using newly submitted skills in actual combat (If you try to use these skills YOU WILL fail). After you've done that, be sure to update it in your shinobi data after having everything approved in mission HQ. Be sure to write a decent story, anything crappy will not be approved.

Just because you are qualified for a technique, meaning you either created, or learned it. That doesn't mean you can automatically use it. A role-player has to practice the skill before it can be used in combat, some skills will have to be taught by a teacher, or a person qualified to teach the skill. These people would be Genin - Kage levelSkills made by other players have to be taught to the other player wishing to learn them.



  • E-rank=100 words
  • D-rank=200 words
  • C-rank=400 words
  • B-rank=600 words
  • A-rank=900 words
  • S-rank=1,000 words



After you decide what technique you want to learn, you need to make a training thread/topic within your village, or current location. The words do not have to be in a single post either, as long as you meet the exact word requirement. After doing so, you need to post the link in the mission board  to receive your reward.  

➧TRAINING TIPS 
To make training more of a pleasant experience rather than a stale one full of pointless words. I encourage you all to revolve training sessions around a story, it should have some kind of plot. 


JUTSU


Naruto Windstorm does not have a limit on how many jutsu a shinobi can obtain, help yourself to being greedy like Orochimaru! However, there is a standard to what jutsu you can use based on your classification as a shinobi. Your rank determines what kind of jutsu you are capable of performing. 


E-RANK
Someone of this level is considered a soon to be shinobi, though they aren't considered one yet either. An academy student is tasked with the easiest techniques known to man. They are only capable of being taught E rank techniques by anyone of higher rank. 


D-RANK
The lowest rank a shinobi can have, and also the starting career of all shinobi. Most genin do not poses large chakra pools, to counter this they must be suffice and intelligent with how they manage their energy on dangerous missions. A genin can learn D,C, B, and some A rank techniques. D ranks will not drain them to much of their chakra, but C-A can be taxing on them. C-A rank techniques have too be taught to a genin by jonin of any rank. 

C-RANK
A remarkable achievement in the life of a shinobi, not only has a ninja ascended, but they have been mentally hardened from their days as a genin. A shinobi of chunin status is labeled a leader to those that are his equal and to those beneath him. A chunin is capable of performing  E-B rank techniques, they are more qualified to perform C rank techniques, and a few A rank jutsu. Most importantly, chunin are advised to use C-rank jutsu because even though their chakra pool has increased, it can still drain rapidly. Chunin have the capacity to teach themselves E-C rank skills; they must be taught by a jonin, or another chunin for a specific skill they want. This ranges from B to A rank jutsu.

B-RANK
A shinobi who is worthy of Special Jonin status has the ability to lead his team to well-planned victories where there are no tragedies lost on his team. Being a jonin one must be the most competent, and experienced. Most importantly, even without a team a shinobi of this remarkable class is usually sent on dangerous missions that could last months. A jonin is capable of teaching himself E-A rank techniques. He has enough chakra to carefully administrate during dangerous battles that could cost his life, Jonin are also tasked with teaching their team of lower ranked shinobis jutsu that could possibly range from E-A rank skills. If a jonin of this status wishes to learn S rank jutsu, he must consult with a higher ranked jonin.


A-RANK
These shinobi are ranked higher than the majority, their what we call the big fishes in the sea. Jonin are exceptionally powerful individuals, and can prove to be formidable to an S rank opponent. Jonin are capable of teaching themselves E-S rank jutsu.


S-RANK
Considered a god of shinobi to many through out the world, individuals of this level are capable of performing jutsu of mass-destruction. They can even create new possibilities, they will send chills down the spines down many enemies. Individuals such as jonin, anbu, sanin, sage and kage are capable of any rank.

SideNote: If jutsu are on the same rank, common sense and general roleplay knowledge will be factors for who will have the winning jutsu. Fire verses water, water wins. But if more chakra was placed into the fire, it's obvious the fire would win. If a jutsu is prepped for a certain amount of posts, the opponent will need something of equal power to rival it. If a jutsu is higher in rank than another jutsu, the higher ranked jutsu will always win.



Last edited by Shinobi on Mon Jan 30, 2017 4:03 am; edited 7 times in total

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3 Elements on Tue Mar 22, 2016 1:02 pm

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► ELEMENTS



I would first like to give a simple over-view of chakra nature, this read is optional; however, I still recommend you read it if you're unsure of some things. Let's get stated!

ELEMENT INTRODUCTION:


BASIC NATURE TRANSFORMATION




The Five Elements Nature Transformations (五大性質変化, Godai Seishitsu Henka) are the most fundamental chakra natures, which are the foundation of all elemental ninjutsu. They are so vital to the shinobi lifestyle that each of the Five Great Shinobi Countries is named after one of the five. Each nature is naturally weaker than one nature and stronger than another:

  • Fire Release (火遁, Katon) is strong against Wind but weak against Water.

  • Wind Release (風遁, Fūton) is strong against Lightning but weak against Fire.

  • Lightning Release (雷遁, Raiton) is strong against Earth but weak against Wind.

  • Earth Release (土遁, Doton) is strong against Water but weak against Lightning.

  • Water Release (水遁, Suiton) is strong against Fire but weak againstEarth.


If an elemental technique is put against another elemental technique of the same level, but of a stronger nature, then the technique with the superior nature will prevail. However, a technique with a weaker nature can overpower a technique with a stronger nature if the former is of a higher level. For example, fire can overpower a water technique if it is first strengthened by a wind technique.

A similar principle applies in how technique of the same element interact, what is called counterbalancing (相殺, Sōsai). If two techniques of the same nature and the same level are used against each other, they will cancel each other out, as when Lightning Release: False Darkness is deflected with Lightning Cutter


AFFINITY


In general, every person's chakra has an affinity towards one of the five basic nature transformations. Affinity can at times be genetic, or at least common to a particular family; most members of the Uchiha clan have an affinity towards the Fire nature.One's affinity can be determined using pieces of paper made from a special type of tree that is grown and fed with chakra: when the paper is exposed to even the slightest hint of chakra, it will react according to the chakra's latent nature:


  • Fire: the paper will ignite and turn to ash.
  • Wind: the paper will split in two.
  • Lightning: the paper will wrinkle.
  • Earth: the paper will turn to dirt and crumble away.
  • Water: the paper will become wet/damp.




NATURE TRANSFORMATION


Nature Transformation (性質変化, Seishitsu Henka, English TV: Change in Chakra Nature) is an advanced form of chakra control that entails the molding and defining of one's chakra into an innate kind of chakra nature, altering its properties and characteristics for use in techniques. Nature transformation is one of two necessary components for creating or modifying a technique, the second component being shape transformation. While nature transformation changes the nature of the chakra, shape transformation changes the actual form and movement, altering its abilities.


Shinobi have an easier time learning to create and control chakra natures that match their affinity, although even then it may take any number of years. Shinobi are not limited to the nature they have an affinity for, and it is in fact common for jōnin to have mastered two natures. Although it is technically possible to master all five natures, it is very rare because of how much of training is involved; Madara Uchiha, Hiruzen Sarutobi,Hashirama Senju, Tobirama Senju, , Kakashi Hatake, and Orochimaru are the only shinobi known to have done so via normal means. Other methods of acquiring all five natures include:




NATURE TRANSFORMATION

By using two or three basic natures simultaneously, one can create a completely new nature with unique properties that wouldn't exist on its own. However, doing this requires a kekkei genkai or, if three natures are used, a kekkei tōta. In the anime, it is further stated that those with the ability to combine the elemental nature transformations possess an affinity for the chakra natures they must simultaneously use.



First Element

  • 400 Word count to train your element.
  • Your first element is free, and is something you must dice roll for. Uchihas will naturally be geared to learn fire jutsu first, their first element will be fire. For everyone who wants a second element and up, dice rolls won't be a deciding factor anymore. You're free to apply for what you want.



Second Element

  • 500 Word count for training 
  • Must be genin or higher for two elements



Third Element

  • 500 Word Count
  • chunin or higher for three elements



Fourth Element

  • 600 Word Count
  • Special jonin or higher for four elements



Fifth Element

  • 700 Word Count
  • Jonin or higher for five elements




KEKKEI GENKAI INFO
People with Kekkei Genkai will apply for which they want, it will be located in ninja updates. First come, first served.



Last edited by Shinobi on Mon Jan 30, 2017 4:32 am; edited 9 times in total

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4 Tier System one on Wed Mar 23, 2016 5:33 pm

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► ACCELERATION & SPEED TIERS



➥ This is not a reflection of your actual character speed. This system allows all shinobi to leap through different levels of speed, but ultimately this system expresses limits on all of your techniques, and transformations. Some ranks are only appropriate for specific techniques but based on the description of your creation it may be accepted.



You can increase your tier by adding them together. For example, a user of Tier 3 can add Tier 2 as one to get to Tier 1 speed. The only tier that doesn't work on is Tier 6 added with any other one. 



Sage Mode and natural energy increases the speed of all Tiers by at least half.



Tier 1 - Average Human
The Lowest of all tiers, the majority of humans run at this speed which is at least 15 mph 
— A small child/Academy student
— A fit teenager
— Fit Woman
— Fit man

▪ Tier 2 - Standard Shinobi Speed
Ninja are meant to abnormally fast to out-run animals like cheeta, or foxes.
— A beginner shinobi
— A well experienced shinobi with a refined body
— An excellent shinobi with genetic advantages
— Speed comparable to rock lee & guy/w weights off. 
— Body Flicker type acceleration

▪ Tier 3 - Amplified Abilities
Using one's chakra, and physical ability enhance one's speed and acceleration. The user of this tier has the power to move at speeds difficult for the eyes to see. 
— A basic Body Flicker 
— Speed gained by enhanced muscular physique
— Enhanced muscular physique plus Body Flicker or Speed influenced by biju chakra 
— Speed gained from many years of strenuous physical activity under odd conditions (can be senjutsu but not guaranteed) 
— Speed gained using super chakra enhanced Body Flicker + Flicker 
— Speed gained from opening the Eight Gates, outside of space warping (depending on the gate, it can trump the above tier) 


▪ Tier 4. Elemental Abilities
Fighters harnessing elemental releases who use the power to augment their speed.  At this point it is near impossible for the eyes to keep up with this person. The exception is biju tails speed 
— Speed enhanced by the highest tier of Raiton no Yoroi 
— Speed using wind as a medium 
— Speed with the likes of Suiton no Yoroi (an original technique) 
— Speed using fire as a medium + speed gained from varying levels of biju tails 
— First level Raiton no Yoroi and other elemental vitalization techniques 
— Techniques allowing one to shortly travel through elements in a flicker 


Tier 5. Space-Time/Space Warping 
Individuals on this tier use Space-Time Ninjutsu or physical speed quick enough to literally bend the space around them on movement—such speed would require not only immense durability, but life-threatening near death consequences. If the eyes can keep up with a person using this speed, there must be some sort of dojutsu or specialty. 
— Might Guy's Eight Gates Formation where he warped space around him 
— Sasuke's space-time replacement technique 
— Tobirama/Minato's Flying Thunder God 
— Kamui with two eyes & Shin Uchiha's space-time 
— Speed that comes with being jubi's jinchuriki 
— 1 eye'd Kamui at the start of Shippuden 



Tier 6. Speed of Light
Those with the ability to travel at the speed of light, similarly to the Heavenly Transfer Technique. Absolutely requires a life-threatening drawback—however—plus extreme durability similar to A and Tsunade's. No eyes can keep up with the speed of light, unless a person should prove to be a god. 
— Raw speed using light 
— The Heavenly Transfer Technique 
— Transforming into light for movement 
— Moving with light as a medium 
— Physical speed fast enough to counter light 


CREDITS:
This system was created by the Avatar Gou @IMVU



Last edited by Shinobi on Tue Aug 09, 2016 2:37 pm; edited 1 time in total

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5 PETS on Mon Apr 11, 2016 8:13 am

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► PETS
Role-players have the option of having a pet, this should not be confused with a summonings. Pets can assist shinobi on missions, training sessions, events, anything. When we think of pets, we should think of Kiba, and Shino so feel free to be creative with what you make. Your animals can range from many types of animals, but stay away from SPECIFIC animals. I'll let your common sense work here, but an example would be something mythical, like  a phoenix which would be more appropriate for a summoning, and sage mode.

Pet Rules
Known animal/insect species can only be used as pets.
Pets can posses ONE basic element.
A shinobi/civilian can only have one pet at a time until their active one passes away.
If your clan is known to have a specific animal that is used, you will be subjected to that as well.
Animals will not have advanced elements.



Last edited by Shinobi on Mon Jan 30, 2017 4:38 am; edited 2 times in total

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6 Transplants on Mon Apr 11, 2016 9:02 am

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► TRANSPLANTS, MEDICAL NIN, AND RECOVERY
Anyone is eligible for a transplant of any kind for powers they want to achieve, individuals in the narutoverse have been known to obtain kekkei genkai that was only exclusive to a clan, or a specific person. Depending on how your transplant or injury surgery goes, it will be followed up by a recovery system where your RPC has to rest before they go back in commission. The skill level of your doctor/medical ninja will depend on how long you're out of commission. To take the test, you can either go to your local village, or go to ninja updates medical nin sign up. If your village has a place to take the test, do not sign up here. Kage, or whoever is in charge of setting up your medical nin sign up/tests will do the test how they wish. However, when everyone takes the test it will be done through RP, sign up threads MUST BE ESTABLISHED.

D-rank medical nin 
— Unable to perform transplants.
— Can help patients recover from injury
— Takes 5 days (real time) for patient to fully recover.



■ C-rank medical nin 
— Able to perform transplants
— Can help patients recover from injury
— Takes 5 days (real time) for patient to fully recover.
— Perform 10 surgeries on real characters to reach this rank.


■ B-rank medical nin 
— Able to perform transplants
— Can help patients recover from injury
— Takes 4 days (real time) for patient to fully recover.
—Perform 20 surgeries on actual characters to reach this rank.

■ A-rank medical nin 
— Able to perform transplants
— Can help patients recover from injury
— Takes 3 days (real time) for patient to fully recover.
—Perform 30 surgeries on actual characters to reach this rank.


■ S-rank medical nin 
— Able to perform transplants
— Can help patients recover from injury
— Takes 2 days (real time) for patient to fully recover.
—Perform 40 surgeries on actual characters to reach this rank.



HOW TO BECOME A MED:
Becoming a medical ninja is an easy task that can be taken by anyone at anytime in their respective country. There must be someone of high status, or authority to qualify the aspiring medical ninja. Med ninja are to be tested on medical information by showing they know the 4 laws by heart. The test can only be taken at your local hospital.
LAWS:
1. No medic ninja shall ever stop medical treatment until the lives of their party members have come to an end.

2. No medic ninja shall ever stand on the front lines. (This may be broken in extreme cases ONLY)

3. No medic ninja shall ever die until they are the last of their platoon.

4. Only those medic ninja who have mastered the Strength of a Hundred Technique of the ninja art, Creation Rebirth are permitted to discard the above-mentioned laws.



Last edited by Shinobi on Mon Jan 30, 2017 4:42 am; edited 1 time in total

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7 Re: Mainstream Systems on Tue Aug 23, 2016 3:00 pm

► Body Flicker


➥  Understand that this skill it does not let you TELEPORT. It isn't some space time technique, yes, you will be able to move at incredible speeds, but you need to actually role-play out that movement instead of saying you appeared behind someone. If this technique is being performed on you, don't be god almighty and act like you can keep up without a decent explanation, or a track record that shows us how awesome your rpc is.

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