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Beginner's Guide

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1 Beginner's Guide on Mon Mar 21, 2016 10:12 am

Shinobi

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NWS Role-Play Guide - Beginner's Guide


Getting started in Naruto Windstorm Role-Play



Role-playing on NWS is assuming the role of your character by acting them out completely to their nature;  the actions of your character would include story-telling, traveling, missions, action, romance, and making friends. The more missions/adventures you go on, the more your character will advance.  To have an enjoyable experience on the forum it is highly recommended you read all the rules, and understand them the best you can. This also involves you going to the questions and suggestions forum to ask things you are unsure of.



Last edited by Shinobi on Tue Jul 12, 2016 1:49 pm; edited 2 times in total

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2 Re: Beginner's Guide on Tue Jul 12, 2016 10:50 am

Shinobi

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Learning the basics

Read through the basic rules that are vital to your success in the role-play because we expect you to follow these, and have others follow them the best they can.



1God Modding"God Modding" is in essence when someone’s character has the ability to do practically anything without limits or boundaries. And example is when they simply cannot be harmed by any and all means other RP-ers try. 

-It can be killing or injuring a character without the player's express permission. 
-Illogically dodging and blocking anything.
2Power Play - In a roleplay, controlling other people's characters. This is very looked down upon and is against most rp rules.
3Meta GamingMeta gaming is a term used when you use Out of Context (OOC) knowledge when in character. If your character hasn't heard or come across something, (s)he shouldn't and wouldn't know about it. OOC knowledge is what you (the person controlling the character) knows but the person's character does not. Thoughts are written in a text based role-play and you will be able to read them. Even though you know what another character is thinking, your character does not (unless he/she has an ability that allows you to read minds).
4Spamming - Do not spam, if your post don't contribute to the thread/topic then don't post. You need to think twice by checking the topic's title because some people may have their own rules to a thread.
5Plagiarism - Simply put, don't steal the work of another role-play artist! Think and be creative on your own.

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3 Re: Beginner's Guide on Tue Jul 12, 2016 2:53 pm

Shinobi

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Becoming Battle Ready


There are many ways people can battle in NWS, our fighting system compliments both inexperienced, and experienced fighters to basic and technical fighting styles.



1Getting everything ready - After having your biography completed, it is wise and required of everyone participating in the role-play to edit their signatures by adding a link that directs staff and others to their shinobi data, bios, and move-sets.
2Battle - While in combat, it is up to the role-player whether they want to link, or spoiler you their technique. It is the opponent's job to do their research on the opponent and most of their skills. For the most part it is courteous to provide information on your skills to your opponent while in the midst of battle, however it is an option. If an opponent politely asks to see a description on your current skill it won't hurt you to link, screen shot, or spoiler them. These kind of questions should be asked  through PM.
3Disagreements - It is no amazing discovery that many people don't see eye to eye in combat sometimes. This is caused by lack of knowledge, or just being plain salty. If there are issues, post them in a spoiler, or PM your opponent. If you cannot come to an agreement then it is highly recommended notifying a mod through PM.
4Anna's Rule:Before you decide to take it upon yourself to kill someones RPC, you should converse with that person before killing them off. Role-players have a right to sense when their moment of death is coming, and the choice should be left in their hands. Do not look at this rule as if it is armor for your character to start pointless fights, you will be frowned upon, do not look at this as a ticket for GM either. 



Last edited by Shinobi on Mon Jan 30, 2017 8:32 am; edited 3 times in total

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4 Re: Beginner's Guide on Tue Jul 12, 2016 3:23 pm

Shinobi

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Getting your RPC'S Situated

It is the most important thing in the entire forum's rp, without a character you have no foundation. Getting your foundation down will lead you to a fruit-full adventure of experience and knowledge. 



1Character Creation - Before someone makes their character, they need to read all the necessary rules which include Ability, World, and Character information, and this beginner's guide. Failing to read could get you declined more likely than others who have read.

[X]Biography Template
[X]Character Information
[X]Ability Information
[X]World Information
2Character Biography Understanding - Upon beginning the role-play, some of you will start off as Academy Students, or Genin; which ever one you're starting with, you can leave a lot of things blank while common sense should tell you what needs to be filled out. However, if you are clueless on the process, our questions and suggestions is open for use.
3History/Background- Establish yourself a well-thought out background before you make your bio, if your history is crappy, it will probably be taken in for questioning. No one should be related to any cannon characters either. Vague sentences, or description will be questioned as well so do your best.
4Character Death- RPC's cannot be killed without another players consent, however there will be some events, or player threads that won't have death immunity enabled. All this means is your chances of death are 50/50. 
5Reincarnation- Everyone is allowed one character at a time to focus on. However if your character dies, or you are bored of them (keep in mind of the relationships you've built before killing off your character and starting a new) you can reincarnate your current skills and physical attributes in a new RPC.

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5 Re: Beginner's Guide on Tue Jul 12, 2016 4:04 pm

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Role-Play Thread Creation Labels 


A list of  labels must be learned before you begin role-playing. 


1[Open] - Anyone can join this thread.                                                                            
2[Private] - To join this thread you need to PM the host.                                             
3[Open/Travel]- Anyone is allowed to join this thread, while you are traveling.
4[Death/Open]- Anything with a death Label means you are capable of dying.  
5[Konoha]- Labels should be placed on your bios when creating characters.       

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6 Re: Beginner's Guide on Wed Aug 24, 2016 5:11 pm

MERCY

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Other Stuff



  • This is a T1 rp Site.
  • No God Moding. This goes towards those that take a hit in the T1 and get up from it like nothing happened. T1ing is a competition against two different skills. The first to out smart, and out match their opponent is the winner. The easiest way to winning a T1 is to always keep in mind that the first one that lands a hit wins. (Not true in some cases.)
  • No Auto-Attacks. This is the statement that your attack landed without letting your opponent counter/block/dodge/avoid/deflect in their posts after.
  • You must post equal length to your opponents attack post if you are to dodge/counter/block their attack. Anything less than the others attack section of the post is subject to voiding the move or disqualification. If you get a 5+ para attack post {For example}, you have to fully explain your actions and how you did your counter/dodge/block in your replying post that measures up to the attack section length that was posted previously.
  • -If you have a kekkei genkai you cannot apply for tailed beast (You can only steal, or earn it when a jin has lost it)
  • -If you have a tailed beast you cannot have curse mark, vice versa-

  • -If you're considering having a clan, post your clan first and your biography second.

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7 Re: Beginner's Guide on Mon Jan 30, 2017 8:45 am

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Auto Hitting


Auto hitting is the act of wording an attack so that it lands without giving your opponent a chance to defend against it. All attacks need to be phrased in a fashion that are an attempt rather than an actual blow landed. Typically, people use the words “if” or “would” to show an attempt but feel free to indulge your vocabulary. This is an auto hit. -Striked May upside the head giving her an instant concussion- However, if you chose to word it like this, it would be legal. -His opened palm travelled easternly within sturdy trajectory as blinding speeds, giving May a mere 0.2 seconds to evade the oncoming strike. If said strike isn't evaded the force of his palm colliding with her cranium would evoke a severe concussion-





Puppeteering



Unless given express permission, one is only and will ever only be able to control their own character. Puppeteering is the act of posting another character’s actions without them actually making them. Now, this could be as obvious as saying another character walked in your way when they never posted such a thing, or it can be more subtle. If say your genin character is the first to post for training and in his post he is  claiming that his fellow squad members are tardy, it is puppeteering. Also one can puppeteer without physically moving the character. Say someone has a jutsu that induces fear, because people can respond to fear differently, you dictating how they react to the fear is puppeteering. For instance, some people freeze when they are afraid while others get a boost of adrenaline and jump into action. It is up to the person to decide how their character will react to such circumstances. Another subtle way to puppeteer is by trying to dictate the actions of a player controlled NPC. Basically, if it is not your creation, you are not allowed to control it.







Meta-Gaming & Mixing



There is a complete divide between in character and out of character. What you know as a typist does not mean your character will have the same knowledge. When you use OOC information in role play it is meta-gaming. When you use the writer’s personal feelings and emotions to guide the character that is mixing. The knowledge your character has should be realistic to their experiences in their life so far. This means your eight year old genin will not know complex chemistry and physics, not unless they grew up in a lab and spent their life studying it. If you as a role player are angry with another role player and you have your character attack their character for no legit reason tied to the role play,  that is mixing. Knowing exactly where to find them to attack is Meta-Gaming. The same can be said about friendlier interactions. If you are role playing and ooc you start to date someone and they are really awesome and you decide to force the relationship onto your characters even though it makes no logical sense for them to be together, it is mixing. If you as a writer know that your opponent has an injured leg and you attack there because of this OOC knowledge, that is meta-gaming. 




A lot of people instruct keeping emotions out of role play to prevent meta-gaming and mixing…. However without emotions, there is no connection to the writing and it comes off flat. Instead, your writing should focus on the character’s emotions. As a writer, you should want to express and experience what your character is going through. It is when you flip it around and your character begins to take on the writer’s emotions and feelings that things go astray. You are not your character and your character should have the knowledge, personality and emotions based in their fictional background. Do not allow yourself to become confused and corrupt your character with OOC feelings.




Furthermore, do not let out of character politics dictate the role play. Not all characters are good and each character will have their own beliefs and quests. If you are playing a character who might be questing after power or world domination or the tailed beasts, do your planning in character. I encourage you to plot and create conflict. However, this should always be done in character. Do not get together out of character and try to sabotage others or find OOC ways to achieve in character goals. There will be zero tolerance for such behaviour.







God Modding 



God Modding is a term that tends to have fairly abstract and varying definitions based on personal experiences and preferences. For sake of consistency and ease of understanding, for this role play experience  God Modding will be described as the following.


An attribute of God Modding is creating a character who fails to have balance. For every strength your character has, they should have a comparable weakness. If your character has no weaknesses or very few compared to their powers, they will need to be edited before you will be allowed to enter the role play.


Creating a power without being able to properly explain how it works will also be lumped into the God Modding category. You should know thoroughly how all your abilities work and be able to explain. You cannot just do something without any logic or reasoning behind it.  


Giving your character abilities that are not logical for them to have or just too many will fall under God Modding. Do not create a genin who has mastered three releases and created his own form of taijutsu at ten years old. Do not create a character who has jutsu which he has no way of learning. If you have never stepped foot in kiri, you do not know hidden mist jutsu. 


While previously I have covered characters that are God mods, actively God Modding in a fight can also happen. One of the main offenders is not taking a blow properly. If you take a hit, there will be damage, at least to some degree. Nothing you can do will completely prevent a blow from hitting you. Your damage needs to be logical to the blow taken. If your opponent has prepped for 4 posts and nails you with an attack and you throw a defense up in one post to defend against it… you are still taking 3/4th the damage from their attack because it is four times stronger. If you get stabbed in the chest with a kunai and then claim it is just a scratch without doing anything to lessen the blow it is god modding. 


Another way people commit god mods is by using words that are absolutes. Absolutes are words that are either 100% correct all the time or 100% wrong and have no exception. Stay away from these words when describing your moves or powers; all, always, every, only, never, none and must. It is impossible to know every scenario possible in a role play and so you have no way of knowing that the only way to defeat your move is what you list. You could be faced with opponent who thinks drastically different and defeats your move with something you had never thought of before. If you say your character never misses, it is a lie. You cannot account for every situation, so do not use wording that has no room for exceptions.


Doing something that is not possible is a god mod. If you make 3000 shadow clones or if you do 14 back flips and three kicks in the time it takes your opponent to flick their wrist is not possible. This is god modding. 


With time, given the extensive nature of the term god modding and the catch all it has become within role play, more may be added to this section with time.







Interrupts/Hypotheticals/Attacks per Post



If one were to get into a fight in real life, a person would not stand there while their opponent threw thirty punches at them. No, when they see their opponent's fist coming towards them, they react. Role Play is no different. 


When you write your post, it is an attempt and the stuff in your post has not yet happened. It has only happened when your opponent replies and does not do anything to alter the chain of events. It can get very very confusing but it is important to know what has actually happened and what can be altered in your next post. There is an exact moment in every post that dictates what has actually happened in a preceding post. Think of it like a trigger moment. If you’re fighting and you start running towards your opponent and go to kick them in the ribs you can only change this course of action if your opponent does something that your character is able to perceive and have time to react to. Say the moment you start running, your opponent pulls out a katana and points it at you. Obviously, your character is going to see the sword and alter their course. That moment when the opponent moves is the trigger. Your character cannot go back and change what they have done until that happens. So, if say your opponent does not move until your foot is in the air flying towards him. No matter what your opponent does, you cannot go back and interrupt your actions to prior to that moment they moved. Your running towards them is no longer an attempt and actually occurred. 


The tricky thing is that your character actually has to be able to perceive what the opponent’s course of action. Even though you as a role player know what is coming having read your opponent’s post, doesn’t always mean your character has the needed skills to notice. So be wary of meta-gaming.  Sometimes their reactions may not be something that is visible, like gathering chakra in order to do something after your character has connected. If your character is unable to sense chakra in such a fashion, then you cannot interrupt based off them gathering chakra. 


Hypotheticals seem to go hand and hand with interrupts. A hypothetical is wording a post in a manner that allows for combo attacks or a secondary attack if you are capable of predicting what your opponent may do. It basically is saying that if your character does this, my character will do this in response. Now it is a common misperception that if the person who is facing the hypothetical does what the person writing the hypothetical says, that the blow will land by default. That is not true. The hypothetical is still just an attempt and even if the opponent completes the action, they still are able to do so in a fashion that blocks or somehow lessens the blow. It only becomes a blow landed if they complete the action and neglects to defend against the hypothetical. If they neglect it, then the person who orchestrated the hypothetical is able to reply with the results and damage done.


Unless you use a hypothetical, you are only able to attack once per post. 







Prepping



T1 is very clear on the use of prepping. When an attack is prepped it is stronger than an attack or block that is not prepped. If you prep for four posts, your attack is four times stronger than if you did not prep.





Acceptance 



If you have an issue with someone else’s post, do not post until it is resolved. If you do not understand how something is done by your opponent ask them to describe it. It is a role player’s job to be able to describe what they have done in their post. They do not have to describe why they did it or what might happen because  they did it. If someone posts something and it is unclear or vague, it is their foul. No one is ever to be made to feel stupid or inadequate for asking for clarification. If your post is not clear, it is your job to explain. This does not mean your opponent is stupid or less intelligent than you. If you have special knowledge in a field, do not accept that it is common knowledge to everyone. You have to be able to explain things in a fashion understandable to everyone.


As mentioned before, if you think something is not legal or you have questions, do not post until they are resolved. By posting, you are accepting all of the role play that has occurred previously. You cannot wait 3-4 posts to ask for a ruling. Once you post a reply, you are giving your consent that you believe everything prior to that post is valid, legal and has taken place. Your post is what concretes this. With situations where you are posting with multiple people, you can refute only what has transpired since your last post.


When you do have an issue, it is expected to be handled maturely and politely. Your fellow role players are not your enemies, even if they play one for a character. We are all needed for an enjoyable experience. I will not tolerate any name calling or insult slinging. Leave your egos elsewhere. Winning or losing a fight does not make you any better or worse than another role player. Everyone has good days and bad days, and some characters are better suited to face off against certain characters while others are not.  Conduct yourself with dignity and respect or you will be gone. 







Process for Disputes



If the situation arrives that you need a moderator’s judging, there will be a dispute thread. You will need to include a link to the post, copy and paste the exact part of the text you believe to be illegal and how and why you believe it to be illegal. There are some rules for this thread and they will be listed there as well as the instructions. 


Only people who are directly involved with the posting may comment on it. If you are not involved and you post that so and so auto hit so and so… even if they did auto hit, your post will be deleted. Part of role play is to be able to learn and interpret other role player’s posts. It is an unfair advantage to have another intervene. 


Once the initial complaint is filed, any posts voicing opinions will promptly be deleted. It is not a democracy. The judging will be solely handled by the moderators.


Once you post your query, be patient. There is no need to message someone to check the thread, or badger for an immediate reply. We all have lives outside of the role play and other obligations. We will get to it.
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